Resume

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Courtney Tucker
(619)-444-1675 (H) - (619)-937-1016 (C) - court.m.tucker@gmail.com – courtt3d.blogspot.com

Profile
A passionate 3D Environment and Prop Artist, with two years of Game Industry experience. Can quickly integrate into fast-paced work environments. Proven ability to create both realistic and stylized game assets and textures and able adhere to any given art style. Proven track record of creating assets with a high quality and an attention to detail. I possess the technical knowledge to readily optimize assets and textures to meet efficiency and engine standards.

Skills
    Software: 3DS Max, Maya, ZBrush, Photoshop, Unreal Engine, Hansoft, Perforce
    Technical Skills:  Low Poly Modeling, High Poly Sculpting, UV Mapping, Diffuse, Specular, Gloss, Height, Normal Map painting, High Poly to Low Poly baking, 
        Ambient Occlusion and Normal Map baking, Texture and Model Optimization, Traditional Art Fundamentals
    Soft Skills: Avid Gamer, Attention to detail, Ability to create stylized and realistic assets and textures, Cooperative team player
    Scripting: Python, Kismet, and UnrealScript                        

Industry Experience
    Sony Online Entertainment, 3D Environment Artist Intern (October 2012-December 2012)
  • Created over twenty game ready assets for the shipped title Star Wars: Clone Wars Adventures
  • Quickly Adapted to the fast paced team atmosphere to meet strict deadlines
  • Collaborated with the Senior Artist to create 3D models from concepts and actively sought feedback
  • Modeled and Unwrapped organic and hard surface assets, Painted stylized textures for them using Photoshop and Imported models into Sony’s Terrain Editor to finalize color maps and check lighting
  • Organized workflow daily with Hansoft and Perforce Software
    
    Sony Mentor Program, Team Titans Prop and Texture Artist (July 2012- December 2012)
  • Free Realms style team project
  • Collaborated with the team lead to maintain the visual style of the level and Created multiple tileable texture atlases that captured the level’s color palette
  • Modeled and textured small environment props and Rigged and animated a Ferris wheel
  • Actively participated in weekly team meetings to discuss direction, style, and deadlines
  • Quickly Implemented changes to environment textures based on critiques


    Freelance, Various Positions (August 2013-Current)
    Racket Games, 2D Artist
  • Created various 2D assets for use in UI for a yet to be released mobile game
    Glacier Studios, 3D Environment and Prop Artist
  • Involved in all aspects of creating Environment and Prop assets


Creative Experience
    Oberon Invasion, Environment Artist (April 2013 to June 2013)
  • Concepted ideas for a 3D Sci-Fi environment
  • Modeled environment assets using 3DS Max and Sculpted High Poly hard surface models using ZBrush
  • Created multiple Modular assets and Painted diffuse, specular, and normal maps using Photoshop
  • Baked ambient occlusion and normal maps using 3DS Max
  • Imported finalized models into UDK and Applied materials and lighting in UDK


    Foliage and Landscape Galore, Environment Artist (September 2013-Current)
  • Goals: Create various foliage and landscape items that can be used modularly, Gather reference images to create realistic assets, Create low poly models using 3DS Max, Paint realistic tileable textures using Photoshop


Other Work Experience
    Cash and Carry Furniture - Office Assistant (December 2007-Current)
  • Processed customer invoices and managed the filing system, Created a system to effectively store out dated files, Received merchandise, Count Inventory


Education
    The Art Institute of California San Diego - Bachelor of Science, Game Art and Design      (July 2010 to June 2013)
        Graduated with Honors
    3DMotive Workshop - Don Ott
        Advanced High Poly Modeling for Games      





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